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Skyrim sweetfx noir addition
Skyrim sweetfx noir addition




The cool thing is certain craftsmen are more proficient at their work than others. Blacksmiths are able to temper everything while fletchers are limited to bows, light armor and one handed weapons, they also cost less. This way you don’t have to be a smith to take advantage equipment upgrades. To start, blacksmiths and fletcher throughout the game will now be able to temper your items for a fee. These are done to completely flesh out the previous systems and avoid holes in gameplay.

skyrim sweetfx noir addition

The last changes this mod makes is to services.

skyrim sweetfx noir addition

These can be taken to a smelter and recycled back into ingots, which you can use to craft new weapons and tempers them. Once an item breaks, fragments of said item will be placed in your inventory. Oh these features can also be enabled for followers should you really want to make your life miserable. What else? If you block a hit with a shield your armor will be protected but not the shield, degradation scales with item quality so the Deadric is less likely to degrade than iron and lastly mage armor can disable breakage and degradation while active. Just remember to do it before combat so you don’t lose that sweet sweet bud light armor you found in a keg at the drunken huntsman. Hell you can just disable breakage entirely should you only want loot and degradation.

skyrim sweetfx noir addition

Progressive is when all items can break regardless of their temper value and mixed adds specific conditions to break equipment like powerattacks, bashes or blocks.īut what if it’s a unique item? Good question! This mod has you covered, as those items cannot break and should you have unique equipment from other mods you, can set them to be ignored in the MCM. There are also two other types of degradation, progressive and mixed. Once an item is back to it’s untempered state, it has a chance to break. By default degradation is set lower equipment’s temper level on attacks or hits based on a percent value. Kinda gives em a greedy feel, ya know? But should you, for some reason, not want this you can always disable it in the mod menu.

skyrim sweetfx noir addition

I really like smart AI improvements like this, Benny the bandit should pick up his chums Legendary Battleaxe of Flames should he gets struck down mid swing. On top of that, as stated before, NPCs will now pick up better loot, if it is advantageous, in combat. Or, ya know, if you want to fine tune your settings for maximum immersion, whichever player you are. If you really want see stuff like this though, these rates are all configurable via MCM. The quality of these effects depends on NPCs level so you don’t have to worry about running into level one NPCs with legendary improvements. NPCs in the game world will now use improved equipment, be it from a workbenches, grindstones or enchanting tables. To start let’s look at the Loot aspect of it.






Skyrim sweetfx noir addition